Deathtank related Linkswww.death-tank.com
Thurrock Deathtank Clan
Website design and implementation by Tom Russell © 2004
Current Version : 0.25 - Download here
Groundfire is a free, open-source game which currently works on Windows and Linux. Designed and programmed entirely by Me, Tom Russell. Groundfire is based on an old Sega Saturn game; 'Death Tank' which was bundled free as a hidden bonus game with the Saturn version of Duke Nukem 3D. See the About page for more details. Groundfire is still in development and new features are being added all the time. I have been releasing downloadable versions for people to try out!
20th Apr 2006 - An Update!
Yes that's right! An update! I've had a number of queries recently asking whether this project is dead or alive. The good news is it's alive and well and living happily on my hard drive. The not-so-good news is that I still haven't quite got the network support working, this is after THREE major rewrites of the code. The slightly better-than-the-last-news news is that I'm finally happy with the code and have begun to get things moving again. What this all boils down to is that I hope to have a crude network multiplayer version of groundfire out before too long. Don't ask me how long that'll be because I honestly don't know; other commitments, and the fact that I like to do other things with my free time as well as programming, mean it's impossible for me to set an exact date. I will however try to post updates on this website more often for anyone who wishes to keep track of my progress.
Once again, I'm still 100% commited to getting this damn game written and certainly haven't abandoned it. Thanks for the support from everyone who's emailed me - it's appreciated. Now all I need is more hours in the day....
15th May 2004 - Version 0.25 Released!
Hello all! It's time for another release. This one doesn't have a lot of new features, hence why I've only incremented the version by .05. It's mainly for bugfixes and to fix the lack of sound that people have been reporting to me. Here's a list of what's new:
That's all for now. Not a lot in this release because I've been concentrating on adding network play recently. Hopefully the next release will feature an experimental network mode for you to try out.
18th April 2004- UpdateSince version 0.2 was released I've been tweaking the terrain drawing code. I've added a nice gradiant effect, which I'm quite pleased with. The colour scheme has also been changed to match Death Tank's. I might make the terrain colours vary between rounds to create a bit of variety. Check out the new screenshot.
15th April 2004 - Version 0.2 Released!The second release of Groundfire is now ready to download. As before, I've release a binary version for Windows, without the source included and a separate package with the complete source code. Here's a quick list of what's new:
I'll get around to updating the Help and About pages sometime soon to reflect the changes in the new version.
13th April 2004 - New screenshotsVersion 0.2 is nearly ready. I've added a couple of screenshots from my latest development build.
04th April 2004 - UpdateVersion 0.2 of Groundfire has been coming along nicely. I should have it on the web sometime within a week. Here's a list of some of the new features:
That's about all. There are a few more changes underneath the surface but nothing that should be noticeable while playing. I'm starting to move the game towards a more frame-rate independent physics model so that when I implement networking the game will be easier to synchronise across computers.
I'll update with some new screenshots later - Tom
24th March 2004 - Source & Binaries AvailableThe source and binaries (The binaries are for Windows only - sorry) are now available for version 0.1 of Groundfire. Download them from the 'Downloads' section.
22nd March 2004 - Groundfire.net Website Launched!Yay! Groundfire.net is now officially on the WWW. Not much to see here as of yet. I am currently preparing the first downloadable version of Groundfire. This will be an alpha version (0.1). Not all features are implemented and there are probably some bugs still lurking around. Never-the-less, it's fully playable and should give a good idea of how the finished game will play.
Dawn of time...